Version 0.8.0 is finally out, 16 days after the original deadline. Oh well. At least it didn’t take half a year like the last time I failed to meet a release schedule.
This version will most certainly not be exempt of flaws. It introduces the first three playable scenarios of Episode III (Final), plus two cutscenes; the playable scenarios haven’t been tested very thoroughly by my dedicated QA team or myself, and thus might be full of balancing issues, especially on difficulty levels other than Normal.
I guess I might as well take this opportunity to mention that Normal is, in fact, the only difficulty level I actually test.
There’s also a few bug fixes in this version, but nothing too important other than a voodoo fix for crashes affecting Mac OS X users at the end of Episode II (previously described in the forums). Somehow, I managed to forget to mention this item in the changelog this time; I feel this isn’t the only thing I forgot to do before releasing. Ah well, it probably isn’t my fault seeing as how I have to take care of so many things (cough art cough) for this campaign.
UPDATE: The immediate implication of this fix is that you will need to run Fate (the final cutscene scenario of Episode II, not the whole episode) again if you want Anya’s and Durvan’s stats to carry over to Episode III.
The changelog for this version follows:
Version 0.8.0: -------------- * Scenarios: * Mal Hekuba now wears purple TC as he did in IftU. * E3S0 - Opening (Within): * New scenario. * E3S1 - Beyond her Smile (A Light in the Darkness): * New scenario. * E3S2 - Return to Raelthyn (Reckoning): * New scenario. * E3S3 - Amidst the Ruins of Glamdrol (A Path to Follow): * New scenario. * Units: * Balancing: * Increased Chaos Hound's recruit cost from 18 to 20. * Increased Shaxthal Razorbird's recruit cost from 18 to 19. * Decreased Shaxthal Runner Drone's ranged attack strength from 8-3 to 7-3. * Fixed invisible Chaos Longbowman and Heavy Longbowman units due to missing graphics. * Fixed Elvish Trapper and Elvish Prowler disappearing during animations. * Fixed NPC bird code deleting the previous on-map unit when moving a bird to an occupied hex (i.e. worms in E2S9). * Removed Kri'tan.