It’s time to continue with our journey into the past to unveil the mysteries of the Battle for Wesnoth Project and its history. This time, we’ll take a look at the third major version of Wesnoth ever released, which succeeds versions 0.1, 0.2 and 0.2.1.
I have not been able to find a package for Wesnoth 0.2.1, but it also happens to be the first version to have changelog entries which can be found even nowadays in SVN trunk:
Version 0.2.1: * many redraw bugs fixed * new scenarios added * many new graphics added that were contributed by Paco * infinite recall bug fixed * recalling now costs 20 gold pieces. Gold from previous scenarios carries over, and there is a bonus for finishing a scenario early * better transitions between tiles added (graphics for this not complete though)
Nonetheless, Wesnoth 0.3 — packaged on July 29th 2003 and including a lot of hidden files created by vi/vim and other applications — includes more changes than the changelog entries in SVN would lead us to believe.