With the intention of documenting the oldest Battle for Wesnoth development releases from the 0.x line, I started the Wesnoth Evolution series, which so far comprises the following articles, in chronological order:
- Wesnoth Evolution: 0.1
- An interview with Dave, where I ask David White a.k.a. Sirp about Wesnoth 0.1 and the mysterious project codenamed “strategy”.
It’s been a long time, but I have decided to stop procrastinating and fire the time machine again to take a look at Wesnoth 0.1’s immediate successor, version 0.2. This is just the beginning of an amazing journey which, with luck, time and patience, will lead us back to Wesnoth 1.8 from the perspective of a long-time player, UMC author and mainline developer.
As in the last installment, I’ll use a cross-compiled (Mingw32) version of Wesnoth 0.2 for Windows on Linux/Wine. The distribution's contents timestamp is 2003-07-13 09:31 UTC. Both this distribution and 0.1's include many hidden .swp files (vi/vim temporary working files) so it’d seem Dave packaged 0.2 in middle of coding work.